ASL Tales and Games for Kids, CD-1: Woof Woof Way

ASL Tales and Games for Kids, CD-1: Woof Woof Way

ASL Tales and Games for Kids, CD-1: Woof Woof Way


Paws takes us to Woof Woof Way, where there is a library, toy store and pet store. Come with us as we tell stories and play games together!


Minimum System Requirements:

  • Windows 2000, XP, Vista or 7

  • CD-ROM drive 16x

  • 250 MB hard drive space

  • Color SVGA monitor that supports at least True Color (16 bit)

Signing (video) and ⁄ or audio are options for accessing stories, instructions, and other information. A deaf actress signs each sentence dressed as Paws. Any word that is colored blue can be seen individually signed. Each story has three games, which reinforce early developmental skills in such areas as categorization, memory, spelling, literacy, visual processing, mathematics, and creativity. A picture dictionary of the sign ⁄ English vocabulary used in the stories can be viewed and printed.

Neighborhood children are deaf, hard of hearing, or multiply disabled, and represent different ethnic groups. Recommended for ages 3-8.

In CD-1, Woof Woof Way, the stories focus on the library, toy store, and pet store. In the library, we learn how the sign for “look” changes in ASL as Arnold encounters various characters reading in his quest for A Book with a Space Alien. What Pet Should I Get? is a cumulative story that follows the antics of Horatio, Paws’ owner, as he inadvertently releases animals from their cages in a pet store. Panda, Panda, Where Are You? requires readers to follow instructions to help Chiu-Chin hunt through the toy store for her lost panda. This story shows how ASL adjectives follow nouns and facial expression affects descriptions.